n My goal for this project was to animate three different shapes to make them either change location, scale (size) the shape up and down, and rotate.
As we are getting more used to the tools and uses of the 3D Modeling and Animation program Blender, we finally found out how to use key frames to animate. First, we made the animation 5 seconds long and made sure that the frame rate was set to 24 fps (frames per second). Then, we selected our shape that we wanted to move, and selected add key frame. Once we selected what type of key frame we wanted (location, rotation, scale), we went to the next section, where we wanted this action to stop and/or change. We moved the shape the way we wanted it, and we then selected the same type of key frame, and the computer filled the animation in.
In this project, I learned how to use the widgets at the bottom to rotate shapes more easily. Before, when I tried to rotate shapes wit the "R" hotkey, it was very glitchy and hard to control. With this button, I was able to rotate the shape with ease as it only moved along the X, Y, and Z axis.
As we are getting more used to the tools and uses of the 3D Modeling and Animation program Blender, we finally found out how to use key frames to animate. First, we made the animation 5 seconds long and made sure that the frame rate was set to 24 fps (frames per second). Then, we selected our shape that we wanted to move, and selected add key frame. Once we selected what type of key frame we wanted (location, rotation, scale), we went to the next section, where we wanted this action to stop and/or change. We moved the shape the way we wanted it, and we then selected the same type of key frame, and the computer filled the animation in.
In this project, I learned how to use the widgets at the bottom to rotate shapes more easily. Before, when I tried to rotate shapes wit the "R" hotkey, it was very glitchy and hard to control. With this button, I was able to rotate the shape with ease as it only moved along the X, Y, and Z axis.